Localization
LoriTime loads localization files from the plugin data folder at language/<locale>.yml.
The configured default language is controlled by general.language in config.yml. Bundled languages are created from LoriTime resources when needed. Custom languages are not copied from the jar: create the file yourself in the plugin data language/ folder and set general.language to the file name without .yml.
LoriTime 2 development builds use a new localization schema. Legacy language files are not read by the new loader; regenerate or migrate custom files before using them.
schema_version: 1locale: 'en-us'prefix: '<#A4A4A4>[<#50CBAB>LoriTime<#A4A4A4>] 'messages: message: noPermission: '<#FF3232>You do not have permission.' command: loritime: notFound: '<#A4A4A4>The player <#50CBAB>[player] <#A4A4A4>has not played yet.' unit: second: singular: 'second' plural: 'seconds' identifier: ['s', 'sec']Messages use MiniMessage formatting. Do not translate MiniMessage tags, command names, command arguments, or placeholders such as [player], [time], [scope], and [range].
On reload, LoriTime reloads the configured language, the hard fallback en-us, and languages that were already requested during the current plugin lifecycle. Unused YAML files in language/ are not loaded just because they exist.